![]() I'd be more disappointed if Iratus wasn't full of cool crafting systems and ways to customize my soldiers. Try as it might, Iratus can't replicate the pervasive dread and haunting aesthetic that makes Darkest Dungeon such a gripping roguelike. As in Darkest Dungeon, I send squads of soldiers into punishing battles where positioning and random luck often matter more than how much damage each character does. ![]() It openly admits to copying the combat system on its website, and it only took me one round of fighting to see those similarities. ![]() Iratus: Lord of the Dead doesn't play coy about being a Darkest Dungeon clone. What Iratus lacks in oppressive tension, it makes up for with depth and customization. Iratus is a Darkest Dungeon clone that's a lot smarter than I expected I must also wonder if they've fired the artist because, from what I see, recent character design was shit. But now I look at the recent screenies and all I see is korean mmo school of design with bland elemental-themed shit. And so we'd be having the hellishly scary foes like abjurers or diviners hounding the player. We've already had sorceress in the game but she was less of a sorceress and more of a conjuress. And, since I've tried to do a classical-inspired game, most of the foes were meant to be dnd specialist wizards. So the mage floor is being done, that was always being planned. I also looked at their recent screenies and the butchering of ideas continues. Would've explained why a person so unqualified gets to mess with a project. I wonder if the guy that has replaced me (he had zero portfolio, like, literally no gaming presence in the web) was someone's gunsel. Especially as their inept tinkering with teh balance seems to continue - now they're rewriting the system once again, lol. My sole hope atm lays with Lovehammer 400k - if it'll be able to go memetic and attract a moderately big following, I'll just carpetreviewbomb the fuckers.
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